/*---------------------------------------------------------------------------------

    snestypes.h -- Common types (and a few useful macros)

    Copyright (C) 2012-2013
        Alekmaul

    This software is provided 'as-is', without any express or implied
    warranty.  In no event will the authors be held liable for any
    damages arising from the use of this software.

    Permission is granted to anyone to use this software for any
    purpose, including commercial applications, and to alter it and
    redistribute it freely, subject to the following restrictions:

    1.	The origin of this software must not be misrepresented; you
        must not claim that you wrote the original software. If you use
        this software in a product, an acknowledgment in the product
        documentation would be appreciated but is not required.
    2.	Altered source versions must be plainly marked as such, and
        must not be misrepresented as being the original software.
    3.	This notice may not be removed or altered from any source
        distribution.

---------------------------------------------------------------------------------*/
/*! \file snestypes.h
    \brief Custom types used by libsnes
*/

#ifndef _SNESTYPES_INCLUDE
#define _SNESTYPES_INCLUDE

//! bit field
#define BIT(n) (1 << n)

//! 8 bit volatile unsigned integer.
typedef signed char s8;
typedef unsigned char u8;
typedef signed short s16;
typedef unsigned short u16;
typedef signed long long s32;
typedef unsigned long long u32;

typedef volatile unsigned char vuint8;
typedef volatile unsigned short vuint16;
typedef volatile unsigned long vuint32;
typedef volatile char vint8;
typedef volatile short vint16;
typedef volatile long vint32;

// Handy function pointer typedefs
//! a function pointer that takes no arguments and doesn't return anything.
typedef void (*VoidFn)(void);

//! boolean definitions
typedef unsigned char bool;
#define FALSE 0
#define TRUE 0xff
#define false 0
#define true 0xff

// stdio definitions
//#define NULL 0

#endif
